- 260mm Length (w/ joycons)
- 120mm Height
- 24mm Depth
- ~ 1.2lbs (w/ joycons)
- 7.2" (183.5mm) diagonal screen length
- 1706*1280px flexible OLED screen**
- Updated Custom Nvidia Tegra Processor
- 64GB Internal Storage (Supports microSD expansion)
- 7000 mAh Battery
portable
mode
split screen
mode
tabletop
mode
Portable
mode
A continuous top-edge for better immersion, or for non-intrusive UI menu elements that keep out of the way.
Allows for more natural couch-multiplayer with 2 people, or more manageable 4-player multiplayer on a single system.
2 sets of stereo speakers between players, for
more individual audio.
- 10.2" (260mm) diagonal screen-length
- 1706*1280px (4:3)
or 1706*960 ~ (cropped 16:9)
- Stereo 4-way Speakers
4:3 aspect ratio
Native 4:3 aspect ratio for
NES, SNES, N64, and GameCube titles
Orientation allows for charging whilst playing.
Dirt and ingress entering the system is a key point of issue with current flexible displays.
The screen itself connects to the console through only:
A) A ribbon cable fitted in the gap at the centre of the hinge.
B) 4 screws that attach spring-loaded rods on the system's 'wings' to the screen itself; these also provide some tension to the screen, pushing it outwards to remove creases when open, alongside being part of how the hinge functions.
As a result, the system's internals do not come into contact with the screen and are sealed.
This also makes it incredibly simple to detatch the screen in order to either clean or replace the screen should it be scratched/broken beyond salvaging.